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The Flame quests

24 quests · 64 steps

Quests the Flame gives you, from claiming your first base onwards. They are listed in the journal's own order. Every Flame level, its cost and what it gives: The Flame and Flame Altars.

Contents
  1. Claim A Spot For Your Base
  2. Find the Sleeping Survivor
  3. Slaying The Corrupted Beast
  4. Follow The Melody
  5. Ignite The Snowy Mountaintops
  6. Emerald Shores And Sanguine Seas
  7. Crown Of Sorrow
  8. Land Of The Sky Islands
  9. Hunter Becomes The Hunted
  10. A Lighthouse In Sunless Seas
  11. Powerful Alchemy
  12. Increasing Your Follower Amount And Flame Level
  13. Ignite The Coldest Elixir Well
  14. Illuminate The Night
  15. Veilwater Basin Flame Upgrade
  16. Bring Back The Pure Souls
  17. Flame Altar And Base Improvements (1 of 2)
  18. Flame Altar And Base Improvements (2 of 2)
  19. Spend A Skill Point
  20. A Story Of Fire
  21. A Story Of Rot
  22. Building Shelter
  23. Making A Home
  24. Use Fast Travel

Claim A Spot For Your BaseWorld Quest

Recommended level 1 · 1,000 XP

  1. Reach The Plains

    Embervale has fallen, consumed by the "Shroud". Bring back the light and reclaim the land by establishing a Flame Altar in the wilds!

    A promising site to establish a Flame Altar is marked on your map. Reach the location to proceed.

    Show “Plains For First Base” on the map

  2. Build A Flame Altar

    The Flame Altar will mark the spot for your base. In your base, you will later be able to craft and build shelter. Craft the Flame Altar and place it to establish your base.

    You don't have to place your Altar in the plains. You can choose any above Shroud area to establish your base.

    Show “Plains For First Base” on the map

  3. Talk To The Flame

    The Flame Altar is built, but the land is still strange and unfamiliar. Speak to the Flame in your new base to learn how to proceed.

Rewards

Recipes tied to this quest

Find the Sleeping Survivor

800 XP

  1. Travel Through The Shroud

    The world is lost, but not barren. Survivors of the Shroud wait to be roused by your inner fire.

    Find the sleeping survivor marked on your map. You will have to venture through the Shroud!

    Ancient Vault — Blacksmith, Springlands · Show on map

  2. Awaken The Survivor

    You've reached the location of the survivor! Find and awaken them.

    Show “Blacksmith Location” on the map

  3. Summon The Survivor

    You retrieved a survivor. Place them in your home with a Summoning Staff.

Rewards

Recipes tied to this quest

Slaying The Corrupted BeastWorld Quest

Recommended level 34 · 350 XP

  1. Reach The First Balefire

    The Flame has tasked you to slay the corrupted beast that dwells inside Howling Peak.

    Triumphing over this being will bring peace to the region and enable a new Flame upgrade, allowing Flame Altars to keep the cold at bay when building.
    To wake and draw out the beast, you must light the signal fires ("Balefires") that circle the innermost mountain.

    The first balefire is marked on your map. Reach the location to proceed!

    Balefire Garrison "Silkfrost", Albaneve Summits · Show on map

  2. Light The First Balefire

    You've reached the first location that holds a balefire.

    Approach the fire atop the tower near the end of the garrison and light it to proceed!

  3. Find And Light All Balefires

    You've lit the first balefire, but your journey has just begun. To draw out the beast, all fires must be lit.

    Look around you. From the position of each balefire, you should be able to see other structures in the distance. Each new structure will hold a balefire.
    The final one is nestled on the mountain, very high up, in a town called Everfrore Keep.

    There are 8 in total, and you must light them all to proceed.

  4. Challenge The Beast On Howling Peak

    You woke the beast by lighting all balefires! It's time to end things. Reclaiming the Albaneve Summits and upgrading the Flame with the beast's head will enable you to build safely inside the cold!

    Reach the top of Howling Peak and challenge the beast to a fight! The creature is strong, but not invincible. Some of its attacks can be parried.

    Howling Peak is best reached by passing through Everfrore Keep.

    Show “Howling Peak” on the map

Rewards

Follow The MelodyWorld Quest

1,200 XP

Comes after Flame Altar And Base Improvements (1 of 2) (step 1: Collect Sparks)

  1. Forge A Path Through The Wild

    The Flame has alerted you to a newly opened path into a desolate part of the Revelwood. Visit the area marked on your map to discover a widely untamed wilderness!

    Show “Passage to the Blackmire” on the map

  2. Master The Ancient Blackmire Spire

    You've reached a mysterious new land named the Blackmire. The Flame's grasp is weak here, so you must strengthen its presence by igniting the Ancient Spire — Blackmire. Afterward, the Flame will be able to guide you more.

    Show “Ancient Spire — Blackmire” on the map

  3. Reach The Sunken Ancient City

    You awoke the Flame atop the Ancient Spire — Blackmire! It senses a presence below a nearby Ancient City that was swallowed by mud and soil. Discover the ruins and find the sleeping survivor to proceed!

    Sunken Ancient City, Revelwood · Show on map

  4. Explore The Sunken Ancient City

    There's a large central building in the Sunken Ancient City. Explore the area and find a way inside to discover the survivor within!

    Show “Ancient Vault — Bard” on the map

  5. Summon The Bard

    You've found a survivor slumbering deep below the Sunken Ancient City. Awaken them with a Summoning Staff!

Rewards

Ignite The Snowy MountaintopsWorld Quest

350 XP

Comes after Among The Bluejays (step 1: Search For The Legendary Glider)

  1. Reach The Mountaincave Passage

    The Flame has told you about a new path to the snow-covered mountains. To reach this new frontier, you have to pass through a cavernous passage first.

    Travel through the cave passage and proceed into the mountains to spread your fire and call upon a new dawn!

    Show “Passage to the Albaneve Summits” on the map

  2. Reach The Ancient Spire In The Albaneve Summits

    You've reached the Albaneve Summits!

    Extend the Flame's presence by igniting the Ancient Spire here so the light can guide you on your quest in these unknown lands!

    Show “Albaneve Summits” on the map

  3. Master The Ancient Spire In The Albaneve Summits

    You've reached the Ancient Spire in the Albaneve Summits.

    Reach the top of the Ancient Spire and speak to the Flame to proceed!

Rewards

350 XP and no items.

Emerald Shores And Sanguine SeasWorld Quest

2,800 XP

  1. Reach The Veilwater Basin Passage

    The Flame has notified you about a disturbance in nearby waters. Unknown, new lands require your aid — but to understand the threat plaguing the shores, you will need help.

    First, you must reach the passage that leads into the newly opened valley!

    Passage to the Veilwater Basin, Albaneve Summits · Show on map

  2. Traverse Through The Veilwater Basin Passage

    You've reached the passage leading to the nearby Veilwater Basin.

    Proceed through the passage and reach the other side to gain a glimpse of the new, glistening blue horizons beyond!

    Veilwater Basin Outlook, Veilwater Basin · Show on map

  3. Search For Clues To Find A Guiding Soul

    You successfully set foot in a new area — the Veilwater Basin.

    The Flame said that traversing these lands and fighting the brewing threat within will require aid. You feel called to investigate a nearby settlement for clues towards a pure soul that can steer you on the right path.

    Tavern "Ol' Salt 'N Pepper", Veilwater Basin · Show on map

  4. Reach And Search Captain's Rest

    You've learned about an old sea captain. Perhaps this person could be ideal for guiding you through these unknown waters and the dangers that lie beneath.

    The captain often traveled to a nearby island. Reach the island and search for the remains of a pure soul there!

    Ol' Captain's Rest, Veilwater Basin · Show on map

  5. Summon And Speak To The Captain

    You've found the soul of Melville Fontane, a retired captain turned innkeeper and fisher.

    Summon him to learn more about the Veilwater Basin!

Rewards

Crown Of SorrowWorld Quest

  1. Reach The Throneroom

    The Flame's light seems to be increasingly disturbed by the Shroud, thus weakening its reach and ability to guide you.

    Therefore, you've been tasked to strengthen the Flame once more. You will need a special relic, which can be found inside a throneroom. Its location is marked on your map.

    Upgrading the Flame will enable you to breach the deadliest Shroud yet and will give you access to new areas.

    Cromville Throne Room, Veilwater Basin · Show on map

  2. Find The Crown

    You've reached the Throneroom.

    The crown you seek must be somewhere inside. Find and collect the crown to proceed!

    Cromville Throne Room, Veilwater Basin · Show on map

  3. Upgrade The Flame

    You've obtained the crown in question.

    Now, you must use it to empower the Flame. Facilitate a Flame upgrade to proceed and to be able to investigate the Shroud's machinations!

Rewards

Land Of The Sky IslandsWorld Quest

3,200 XP

  1. Reach The Ancient Gate

    The Flame has instructed you to apprehend the great evil which it senses is approaching. To face this adversary, you must enter the cradle of the Ancients.

    The ideal entry point, an Ancient gate, is marked on your map.

    Reach the Ancient gate to proceed.

    Show “Ancient Gate” on the map

  2. Reach The Heart Of Cinders

    You've reached the gate and are now able to proceed into the land of the Ancients.

    The Flame mentioned a "heart of cinders", presumably a central point of great significance.

    Reach the centre of the Ancient kingdom to proceed.

    Cinder's Ascent, Cinder's Cradle · Show on map

  3. Look Around Cinder's Ascent

    You've reached a platform in the midst of Cinder's Cradle called "Cinder's Ascent".

    The platform seems rather empty and inactive. There must be a way to reactivate it to reach the floating isles above. Thankfully, you sense the echo of a lost soul nearby. Perhaps they could be of help.

    Look around Cinder's Ascent to proceed!

    Cinder's Ascent, Cinder's Cradle · Show on map

  4. Summon The Ancient Researcher And Speak To Them

    You've discovered the soul of an ancient researcher! Perhaps they will be able to shed light on the situation.

    Summon them and speak to them to plan your next moves!

Rewards

Hunter Becomes The Hunted

800 XP

  1. Find The Hunter

    The map shows the location of the Hunter in an Ancient Vault. She is adept at ranged combat and survival.

    Ancient Vault — Hunter, Springlands · Show on map

  2. Summon The Hunter

    The Hunter must be summoned in the base in order for her to walk this plane once more! Summoning requires a Summoning Staff.

Rewards

Recipes tied to this quest

A Lighthouse In Sunless SeasWorld Quest

400 XP

  1. Master The Ancient Veilwater Basin Spire

    The Flame wants you to conquer the Ancient Spire in the Veilwater Basin.

    Reach the top of the Ancient Spire to unlock a Fast Travel point in the region and new points of interest on your map.

    Show “Veilwater Basin” on the map

Rewards

400 XP and no items.

Powerful Alchemy

800 XP

  1. Find The Alchemist

    The map marks the location of the Alchemist, hidden in an Ancient Vault. They hold great knowledge and truth over potions and spells.

    Ancient Vault — Alchemist, Springlands · Show on map

  2. Summon The Alchemist

    The Alchemist must be summoned in the base to provide his services! Summoning requires a Summoning Staff.

Rewards

Recipes tied to this quest

Increasing Your Follower Amount And Flame Level

Comes after any one of Pit Fights, Ramone's Writing (step 1: Find Ramone Jones' Hiding Place), Hannah Reed Needs Help, Escaping From The Quarry, Tracing The Footsteps (step 1: Find The Hunting Party), Oscar Godwin's Cousin (step 1: Visit Anton Godwin's Last Known Location), We, The Only Ones, Dark Rites (step 1: Find And Enter The Hidden Attic), Robert Gibson Needs Help (step 1: Investigate Kaori Conway's Whereabouts), starting Bring Back The Pure Souls, rescuing Fenrig Mills, Jr., rescuing Robert Gibson, rescuing Hugo Vanderhall, rescuing Rochelle Anders or rescuing Aunt Braelyn

  1. Acquire Happy Villagers And Upgrade The Flame

    The Flame has informed you that it requires a larger number of followers to grow stronger. The Flame will feed off the people's faith, knowledge, and hope to increase its power.

    To acquire more followers, you have to find stray souls of villagers.
    Once you have found the stray souls, you must provide them with shelter and food to make them happy. Afterward, you can upgrade the Flame to the next level and progress deeper into the world!

Rewards

Ignite The Coldest Elixir Well

  1. Reach The Elixir Well

    You've lit the Flame atop the Ancient Spire. You learned that, despite their remoteness, the frozen barrens did not remain untouched. Northern soldiers expanded their territory here and built Elixir Wells tainting the mountain's snow and archaic inhabitants.

    You must seek the main Elixir Well and destroy the corrupted evil hiding within to reclaim the mountains!

    Don't go unprepared. You will need warm clothes, food, or torches to provide warmth in the harsh cold.
    Wool and warm padding kits would be useful for crafting warm armor.

    Elixir Well 3, Albaneve Summits · Show on map

  2. Defeat The "Evil Eye" Inside The Elixir Well

    You've reached the main Elixir Well.

    Delve into its depths and behead the one-eyed monsters within to fight back the Shroud!

    Show “Heart Of The Elixir Well” on the map

  3. Upgrade The Flame

    The Fell Cyclops Head you've gathered can be used to upgrade the Flame.

    Feed its power back into the fire to triumph over the Albaneve Summits and press further into the mountains!

Rewards

Illuminate The NightWorld Quest

1,200 XP

  1. Investigate The Barrier

    The Flame senses a barrier, built by the elder Ancients, that inhibits its reach and vision. Whatever is hidden behind the barrier is invisible to the Flame — making it all the more interesting for you.

    Reach and investigate the dark barrier!

    Night Sanctum 5, Revelwood · Show on map

  2. Open The Night Door And Explore The Sanctum

    You've reached a location known as a "Night Sanctum". The barrier you've set out to investigate revealed itself to be a door. However, the star and moon ensemble decorating its facade indicates this to be no ordinary door, and it doesn't seem susceptible to force.

    Find a way to open the night door and explore the inside of the temple!

    Show “Night Sanctum” on the map

  3. Summon The Barber

    You found a sleeping survivor in the bowels of the Night Sanctum!

    Summon the survivor with a Summoning Staff to continue!

    Show “Night Sanctum” on the map

Rewards

Veilwater Basin Flame UpgradeWorld Quest

  1. Upgrade The Flame

    The Hydrak'Dal Head you've gathered can be used to upgrade the Flame.

    Gather all other materials necessary to complete the upgrade. Afterwards, you will be able to travel deeper into the Veilwater Basin.

Rewards

Bring Back The Pure SoulsWorld Quest

150 XP

  1. Search For Pure Souls

    The Flame explained that your power has grown tremendously. You can now reclaim the souls of those who perished while untouched by the Shroud or the Elixir. Investigate the area marked on your map to search for clues!

    Fenrig's Farm, Springlands · Show on map

  2. Investigate The Nearby Cave

    You've discovered a note that referred to a farmer called Fenrig. Follow him to the wolf cave he ventured to and explore the area!

    Wolf Cave, Springlands · Show on map

  3. Summon And Talk To Fenrig

    You've rescued a pure soul. Summon them in your base using a Summoning Staff.

    In the Summoning Staff menu, you can switch between different categories. Go to the "Assistants" category and summon Fenrig. Speak to him afterward!

Rewards

Flame Altar And Base Improvements (1 of 2)

Leads to Follow The Melody, Flame Altar And Base Improvements (2 of 2), A Story Of Fire, A Story Of Rot, Helping Hands

  1. Collect Sparks

    The Flame can be strengthened at the Flame Altar. This empowers you to pierce the Shroud further, and to construct more bases to protect Embervale from its reach.

    In order to strengthen the Flame, Sparks and other materials are needed. Find Sparks in Flame Sanctums and Flame Shrines.

    Flame Sanctum 1, Springlands · Show on map

  2. Strengthen The Flame

    You've obtained a Spark. Use the Spark to strengthen the Flame at your Flame Altar. Strengthen the Flame at the Flame Altar to increase your Shroud Passage Level and to establish more bases.

Rewards

Flame Altar And Base Improvements (2 of 2)

Recommended level 3

Comes after Flame Altar And Base Improvements (1 of 2) (step 1: Collect Sparks)

  1. Expand Your Home

    Expand your home by upgrading the Flame Altar to increase your protection range. Upgrading the Flame Altar requires a Shroud Core, which is aquired by defeating boss enemies.

    Increasing the range will give you more space to build in.

  2. Build Another Flame Altar

    You can expand your home in different ways. Upgrading the Flame Altar increases the building range. Strengthening the Flame increases your protection against the Shroud and allows you to build more bases.

    Build a second Flame Altar in the outer wilds, anywhere you'd like.

Rewards

Spend A Skill Point

Recommended level 2 · 75 XP

  1. Spend A Skill Point

    Skill Points can be spent in the Skill Tree. Open the Skill Tree and spend a Skill Point to obtain new abilities.

Rewards

75 XP and no items.

A Story Of FirePlayer Quest

75 XP

Comes after Flame Altar And Base Improvements (1 of 2) (step 1: Collect Sparks)

  1. Discover The Flame Obelisk

    The Flame spoke of "Ancient Obelisk" which reveal information about the world. The Obelisks show hidden truths, and some are connected to the Flame.

    The location of one such Obelisk is marked on the map. Seek out the Obelisk and discover the secrets it holds. The Obelisk's secrets will only be revealed to those who seek them.

    Ancient Obelisk 1, Springlands · Show on map

  2. Read The Springlands Obelisk Of The Flame

    Interact with the Ancient Obelisk to reveal its knowledge of the land and recollection of the past.

Rewards

75 XP and no items.

A Story Of RotPlayer Quest

75 XP

Comes after Flame Altar And Base Improvements (1 of 2) (step 1: Collect Sparks)

  1. Discover The Shroud Obelisk

    The Flame spoke of "Ancient Obelisk" which reveal information about the world. The Obelisks show hidden truths, and some are connected to what festers below.

    The location of one such Obelisk is marked on the map. Seek out the Obelisk and discover the secrets it holds. The Obelisk's secrets will only be revealed to those who seek them.

    Ancient Obelisk 2, Springlands · Show on map

  2. Read The Springlands Obelisk Of The Shroud

    Interact with the Ancient Obelisk to reveal its knowledge of the land and recollection of the past.

Rewards

75 XP and no items.

Building ShelterWorld Quest

Recommended level 1 · 150 XP

  1. Craft Or Obtain A Workbench

    The Flame has instructed you to create shelter that will allow you to become Rested between adventures. Being Rested will increase your Stamina and Stamina Regeneration temporarily.

    To become Rested, you must spend time in a warm and comfortable environment. You can add Comfort to your home through furniture and decoration.
    Additionally, you must be sheltered, sitting, or lying down. To create shelter, you must first craft a Workbench.

    Craft or obtain a Workbench to proceed!
    The Workbench recipe is available in your Manual Crafting tab.

  2. Craft Or Obtain Rough Stone/Wood Blocks

    The Workbench can be used to craft many rudimentary items. It is especially useful for crafting Building Blocks.

    Building Blocks are used to create structures around your Flame Altar. These structures, such as walls and ceilings, can provide you with shelter.

    Use the Workbench to craft Rough Wood Blocks or Rough Stone Blocks.

  3. Craft Or Obtain A Construction Hammer

    You've made or obtained suitable Building Blocks. They will be useful for creating structures and shelter. Both you and other survivors will need shelter to function.

    The Blocks must be placed with a Construction Hammer.

    Craft or obtain a Construction Hammer in your Manual Crafting tab or at the Workbench to proceed!

  4. Use The Construction Hammer

    You've crafted or obtained a Construction Hammer.

    The Construction Hammer can be used to build structures with Building Blocks around your Flame Altar.

    Place the Construction Hammer in your Action Bar and select it. Enter Building Mode and select the desired "Blueprint" and Building Block.
    "Roof" structures require roof material blocks.

    Use the Construction Hammer to build something around your Flame Altar!

  5. Craft or Obtain A Fireplace

    Learning how to create basic structures with the Construction Hammer and Building Blocks has enabled you to build shelter.

    Being sheltered fulfills one of the 3 conditions needed to become Rested: shelter, (or sitting, lying down) warmth, and comfort.

    The next major condition you need to understand is warmth. You're warmed by spending time near a fire, such as a Flame Altar, campfire, or fireplace. The latter two are also necessary for cooking food, which provides helpful buffs.

    Craft or obtain a fireplace to proceed!

Rewards

Items the steps check for

Recipes tied to this quest

Making A HomePlayer Quest

Recommended level 1 · 150 XP

  1. Craft Or Obtain A Bed

    The Flame wants to help you turn your base into a proper home.

    A home will need furniture. Adding furniture and decoration to your base will also grant you more Comfort, which is necessary for becoming Rested.

    Furniture allows you to sit or lie down. Lying down at night will pass the time faster until sunrise, and will forgo the challenge of fighting tough enemies in the dark.

    Craft or obtain a bed to add comfort to your home and to pass dangerous nights! A necessary mattress can be crafted at the Workbench!

  2. Cook Something Over A Fire

    You've obtained a bed, making your shelter feel more comfortable. Resting in an environment with high Comfort will increase the duration of your Rested Buff.

    After a good night's sleep, you will need proper food to face the sunrise head-on.

    Eating food grants you a Food Buff specific to the meal's type. Such Food Buffs are paramount to increase your stats or boost their regeneration. Before eating food, you must first prepare it.

    Raw ingredients must be processed over an open flame or cooking station to become edible or unlock their full potential. A refined meal made of multiple elements is more effective than a single roasted ingredient.

    A Skewer, for example, has greater impact than plain game or vegetables.
    It must be assembled in your Manual Crafting menu before cooking.

    For now, process a skewer or any other raw food over a flame to proceed. Take care not to roast it for too long, or it will burn.

  3. Eat The Processed Food

    You've successfully processed your first food over a flame.

    You can read about the benefits of each food item in your backpack.
    Check which food buff your processed food provides, and then eat it to complete the quest.

Rewards

Items the steps check for

Use Fast TravelPlayer Quest

Recommended level 2 · 75 XP

  1. Use Fast Travel

    Lighting Ancient Spires unlocks Fast Travel points and knowledge about the surrounding area.

    It seems like you haven't used the Fast Travel functionality yet. Open the map and select an Ancient Spire to use Fast Travel!
    You can also Fast Travel to your own Flame Altars.

Rewards

75 XP and no items.