Flameborn Wiki
Planner

Skills

231 nodes in one tree · 43 active skills · 123 passive skills · 59 attribute increases · 6 attribute skills

Open the skill planner

Contents
  1. How the skill tree works
  2. Attributes
  3. Center
  4. Survivor · Ranger
  5. Beastmaster · Ranger
  6. Ranger · Ranger
  7. Assassin · Ranger
  8. Trickster · Mage
  9. Wizard · Mage
  10. Healer · Mage
  11. Battlemage · Mage
  12. Guardian · Warrior
  13. Warrior · Warrior
  14. Barbarian · Warrior
  15. Athlete · Warrior

How the skill tree works

Skill points

You get 2 skill points each time you level up, up to level 50. Felling a Shroud Root gives skill points too: the roots at the bottom of the Elixir Wells and the hidden Shroud Roots that Ancient Obelisks point you to. Each root pays out once per character, even after it grows back.

One tree for every class

Everyone shares one round tree. In the middle is a ring of 12 Sparks, the starting points. They cost nothing, and anything linked to the ring can be taken straight away. After that, a skill can be taken once a line links it to a skill you already have, so you work your way outward along the lines.

The tree is split in three: Warrior (red), Ranger (green) and Mage (blue). Each third has four labelled parts:

The skills inside the ring (the Center) belong to no class. Nothing stops you from mixing classes: any skill you can reach is yours to take.

Three kinds of node

Costs and levels

A node costs 1 to 5 skill points. Skills with levels cost the same again for each level, up to level 3, and the bonus grows with each level. Taking every node in the tree would cost 675 skill points.

Some gear has perks that raise the level of a skill. Each skill below lists that gear.

Taking skills back

A skill you took can be refunded for its points, but not one that others depend on: you have to refund the skills further out first. Reskill resets the whole tree at once and gives back every point.

Attributes

These attribute increases repeat all over the tree. Each one you take adds 1 to that attribute.

Intelligence

Attribute Increase · 1 point · 11 in the tree

Increases your Intelligence attribute by 1.

Increases Magic damage by 5% per Attribute Point.

Found in: Healer, Trickster, Battlemage, Wizard

Spirit

Attribute Increase · 1 point · 11 in the tree

Increases your Spirit attribute by 1.

Increases Mana by 20 per Attribute Point.

Found in: Wizard, Healer, Trickster

Endurance

Attribute Increase · 1 point · 8 in the tree

Increases your Endurance attribute by 1.

Increases Stamina by 10 per Attribute Point.

Found in: Assassin, Beastmaster, Survivor

Strength

Attribute Increase · 1 point · 11 in the tree

Increases your Strength attribute by 1.

Increases Melee damage by 5% per Attribute Point.

Found in: Barbarian, Athlete, Warrior, Guardian

Constitution

Attribute Increase · 1 point · 11 in the tree

Increases your Constitution attribute by 1.

Increases Health by 50 per Attribute Point.

Found in: Warrior, Athlete, Guardian, Barbarian

Center Inside the ring · every class · 19 skills

Spark

The 12 starting points on the ring · free

Allows you to revive yourself at the Flame Altar.

Grounding Hook

Active Skill · 4 points · Show in planner

Use your Grappling Hook to pull flying enemies towards you during combat.

The cost of this skill scales with enemy level. The higher the enemy level, the more it costs.

Base Cost: 30 Stamina

Linked to: Giant Slayer Hook, Opportunity

Felling Axe Specialization

Active Skill · 2 points · Show in planner

Unlocks Special Abilities of Felling Axes.
Press key to unleash a powerful Special Ability after generating enough Focus.

Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Linked to: Airborne Architect, Lumberjack

Pickaxe Specialization

Active Skill · 2 points · Show in planner

Unlocks Special Abilities of Pickaxes.
Press key to unleash a powerful Special Ability after generating enough Focus.

Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Linked to: Airborne Architect, Mason

Giant Slayer Hook

Active Skill · 3 points · Show in planner

Use your Grappling Hook to pull yourself towards large enemies during combat.

The cost of this skill scales with enemy level. The higher the enemy level, the more it costs.

Base Cost: 30 Stamina

Linked to: the ring, Grounding Hook

Merciless Attack

Active Skill · 2 points · Show in planner

Perform a Merciless Attack by pressing key to deal 500% damage to an overpowered enemy.

Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.

Wands, Staves and Bows cannot perform Merciless Attacks.

Linked to: the ring, Power Parry, Snap

Fisherman’s Resolve

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Increases your Fishing Endurance by 5 / 10 / 15.

Allows for extended battles with hooked fish.

Each level: 5 Fishing Endurance per level

Linked to: the ring

Gear that raises it

Saviour

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Time to revive an ally is reduced by 1 / 2 / 3 seconds.

Default revive time is 6 seconds.

Each level: 1 second per level

Linked to: the ring

Power Parry

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Your Parry Power is increased by 10% / 20% / 30%.

Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.

Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.

Each level: 10% Parry Power per level

Linked to: the ring, Merciless Attack, Opportunity

Gear that raises it

Well Rested

Passive Skill · 1 point per level, up to 3 levels · Show in planner

The base duration for the Rested buff is increased by 2 / 4 / 6 minutes.

Rested
The Rested buff increases your Stamina Maximum and Regeneration significantly.

It requires shelter, sitting or sleeping, as well as warmth from a heat source.

The buff can be refreshed anywhere.

Surrounding comfort items further increase its duration.

Each level: 2 minutes per level

Linked to: the ring, Inner Fires

Gear that raises it

Survivor Ranger · 11 skills

Kick

Active Skill · 3 points · Show in planner

When equipped with a Melee weapon, you can perform a Kick by attacking while blocking.

Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar.

Stun Bar increase scales with Dexterity.
Stun time depends on the enemy's size.

Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.

Linked to: Runner, Endurance

Strategic Maneuver

Active Skill · 1 point · Show in planner

Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked.

Use it to roll around your enemies, making it easier to flank them or deliver backstabs.

Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill.

Cost: 20 Stamina

Linked to: Splash Dash, Dexterity, Endurance

Runner

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Sprint Speed is increased by 5% / 10% / 15% and Stamina cost while sprinting is decreased by 5% / 10% / 15%.

Each level: 5% Speed and 5% cost reduction per level

Linked to: Kick, Arachnoid, Finesse, Survival Instinct, Wanderlust, Endurance

Gear that raises it

Arachnoid

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Stamina cost while climbing is reduced by 20% / 40% / 60%.

Each level: 20% cost reduction per level

Linked to: Runner

Wanderlust

Passive Skill · 3 points · Show in planner

Stamina cost for sprinting on dirt roads is reduced from 90% to 80%.

Stamina cost for sprinting on stone roads is reduced from 75% to 50%.

Linked to: Runner

Good Metabolism

Passive Skill · 3 points · Show in planner

Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource.

Health and Mana Potions restore 20% more resources.

Linked to: Dexterity, Endurance

Swiftshot Sustenance

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Defeating an enemy with a Bow has a 12% / 24% / 36% chance to spawn a Stamina Orb.

Gathering an Orb restores 10% of the respective resource.

Each level: 12% chance per level

Linked to: Dexterity, Endurance

Gear that raises it

Beastmaster Ranger · 12 skills

Bee Sting

Active Skill · 3 points · Show in planner

Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime.

Cost: 10 Stamina per second

Linked to: Eagle's Bane, Skill Shot

Snake Eater

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Increases your Poison Resistance by 4% / 8% / 12%, which reduces the amount of Poison damage received.

Poison damage bypasses armor and can only be mitigated by Poison Resistance.

Each level: 4% Resistance per level

Linked to: Mithridatist, Endurance

Gear that raises it

Survival Instinct

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Defeating a Shroud infested enemy with a Bow or Dagger restores 3 / 6 / 9 seconds of Time in the Shroud.

Time in the Shroud
Should this time run out, the Shroud will consume you.

Each level: 3 seconds per level

Linked to: Mithridatist, Runner

Gear that raises it

Bounty Bonanza

Passive Skill · 2 points · Show in planner

After defeating a Fell enemy with a Skillshot, your group gains an additional 5 Experience Points.

Skillshot
Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.

Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.
It can be further increased by the Skillshot damage attribute.

Linked to: Endurance

Cull the Herd

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Damage against Wildlife is increased by 5% / 10% / 15%.

Each level: 5% damage per level

Linked to: Endurance

Primal Force

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Damage against Vukah is increased by 5% / 10% / 15%.

Each level: 5% damage per level

Linked to: Endurance

Endurance of the Flame

Attribute Increase · 5 points · Show in planner

Gain one point of Endurance for every two levels of the Flame.

Linked to: Dexterity

Ranger Ranger · 19 skills

Eagle Eye

Active Skill · 3 points · Show in planner

Greatly increases the zoom while aiming with Bows.

To aim, hold down the key while a Bow is selected in the Action bar.
(Alternatively, hold key to aim your equipped Bow.)

Linked to: Marksman, Mithridatist

Bow Specialization

Active Skill · 3 points · Show in planner

Unlocks Special Abilities of Bows.
Press key to unleash a powerful Special Ability after generating enough Focus.

Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Linked to: Puncture, Ranger, Skill Shot, Vitality Surge

Multi Shot

Active Skill · 4 points · Show in planner

Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly.

Regular Arrows fired this way will subtract from your ammunition.

Flurry of Arrows does not trigger on Special Arrows.

Linked to: Multi Shot Spread, Ranger

Marksman

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Damage with Bows is increased by 5% / 10% / 15%.

Each level: 5% damage per level

Linked to: Eagle Eye, Barrage, Counter Battery, Silent Stride, Sniper, Dexterity

Gear that raises it

Barrage

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Dealing damage with Bows has a 15% / 30% / 45% chance to restore 1 durability to that weapon.

Each level: 15% chance per level

Linked to: Marksman

Sniper

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Critical Strike chance with Bows is increased by 2% / 4% / 6%.

Each level: 2% Critical Strike chance per level

Linked to: Marksman, Vitality Surge

Gear that raises it

Skill Shot

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Skillshot damage is increased by 20% / 40% / 60%.

Skillshot
Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.

Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.
It can be further increased by the Skillshot damage attribute.

Each level: 20% damage per level

Linked to: Bee Sting, Bow Specialization, Counter Battery

Gear that raises it

Fatal Precision

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Critical Strike chance is increased by 1% / 2% / 3%.
Critical Strike damage is increased by 5% / 10% / 15%.

Each level: 1% Critical Strike chance and 5% Critical Strike damage per level

Linked to: Blessed Arrows, Slice And Dice, Vitality Surge

Gear that raises it

Ranger

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Increases your Dexterity and Endurance attributes by 1 / 2 / 3.

Base Stamina Regeneration is increased by 5 / 10 / 15.

Each level: 1 Dexterity and Endurance per level.
5 Stamina Regeneration per level.

Linked to: Bow Specialization, Multi Shot, Blessed Arrows, Eagle's Bane, Dexterity

Gear that raises it

Multi Shot Spread

Passive Skill · 3 points · Show in planner

Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill.

This additional Regular Arrow does not subtract from your ammunition.

Linked to: Multi Shot, Multi Shot Trigger

Assassin Ranger · 17 skills

Updraft

Active Skill · 4 points · Show in planner

Jumping with key while gliding lifts you upwards. Can be used once per flight.

Charge
As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base.

Cost: 100 Mana

Linked to: Airborne, Mana Currents

Dagger Specialization

Active Skill · 3 points · Show in planner

Unlocks Special Abilities of Daggers.
Press key to unleash a powerful Special Ability after generating enough Focus.

Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Linked to: Quick Reflex Block, Dexterity

Veiled Vigor

Active Skill · 1 point per level, up to 3 levels · Show in planner

Increases your maximum Health by 3 / 6 / 9 times your Dexterity attribute.

Each level: 3 times per level

Linked to: Dexterity, Endurance

Gear that raises it

Vile Concoction

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Throwable damage is increased by 12% / 24% / 36%.

Each level: 12% damage per level

Linked to: Shell Shock

Thrust

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Melee Piercing damage is increased by 10% / 20% / 30%.

Each level: 10% damage per level

Linked to: Endurance

Gear that raises it

Trickster Mage · 11 skills

Begone!

Active Skill · 3 points · Show in planner

A magic-powered punch that pushes back and stuns enemies.

Replaces your unarmed attacks as long as you have the necessary Mana available.

Cost: 30 Mana

Linked to: Sleight of Hand, Intelligence, Spirit

Mana Currents

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Base Mana Regeneration is increased by 5 / 10 / 15.

Each level: 5 Mana Regeneration per level

Linked to: Updraft, Counterstrike, Spirit

Gear that raises it

Quick Charge

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Charge Time of spells is reduced by 10% / 20% / 30%.

Each level: 10% Charge Time per level

Linked to: Spirit

Gear that raises it

Spellslinger

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Staff damage is increased by 5% / 10% / 15%.

Each level: 5% damage per level

Linked to: Blood Magic, Bloodletting, Terror, Arcane Concentration, Intelligence, Spirit

Gear that raises it

Bloodletting

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Critical Strikes with spells have a 20% / 40% / 60% chance to spawn two Health, Mana, and/or Stamina Orbs.

Gathering an Orb restores 10% of the respective resource.

Each level: 20% chance per level

Linked to: Blood Magic, Spellslinger, Terror

Gear that raises it

Blood Magic

Passive Skill · 4 points · Show in planner

When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored.

This effect stops at 1 Health.

Cooldown: 2 minutes

Linked to: Bloodletting, Spellslinger, Spirit

Terror

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Critical Strikes with spells have a 20% / 40% / 60% chance to stun the target for 2 seconds.

Each level: 20% chance per level

Linked to: Bloodletting, Spellslinger, Intelligence

Gear that raises it

Arcane Concentration

Attribute Increase · 5 points · Show in planner

Gain one point of Spirit for every two levels of the Flame.

Linked to: Spellslinger

Wizard Mage · 15 skills

Radiant Aura

Active Skill · 1 point per level, up to 3 levels · Show in planner

All Fell enemies within not known yet meters take 1 / 2 / 3 Fire damage per Intelligence per second.

Each level: 2 meters range and 1 Fire damage per Intelligence per level

The range at each level isn't known yet. It grows by 2 meters with each level.

Linked to: Fire Resistance, Wizard, Spirit

Gear that raises it

Mage Apprentice

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Damage with Wands and Staves increased by 5% / 10% / 15%.

Each level: 5% damage per level

Linked to: Bone to Ash, Counterstrike, Intelligence, Spirit

Gear that raises it

Bone to Ash

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Damage against Hollow is increased by 5% / 10% / 15%.

Each level: 5% damage per level

Linked to: Dark Arts, Healer, Mage Apprentice, Necromancer

Gear that raises it

Arsonist

Passive Skill · 2 points per level, up to 3 levels · Show in planner

All Fire damage is increased by 10% / 20% / 30%.

Each level: 10% damage per level

Linked to: Totem Mastery, Intelligence, Spirit

Gear that raises it

Totem Mastery

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Increases the maximum amount of summoned totems by 1 / 2 / 3.

Each level: 1 totem per level

Linked to: Arsonist, Iceman

Wizard

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Critical Strike chance with Wands and Staves is increased by 2% / 4% / 6%.

Each level: 2% Critical Strike chance per level

Linked to: Radiant Aura, Frost, Intelligence, Spirit

Gear that raises it

Mass Destruction

Passive Skill · 3 points · Show in planner

Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target.

Linked to: Chain Hit

Chain Hit

Passive Skill · 3 points · Show in planner

Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence.
The initial target can be hit twice instead of chaining to another one.

Linked to: Mass Destruction, Intelligence

Shock Resistance

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Increases your Shock Resistance by 5% / 10% / 15%, which reduces the amount of Shock damage received.

Each level: 5% Resistance per level

Linked to: Thunder

Gear that raises it

Healer Mage · 13 skills

Water Aura

Active Skill · 1 point per level, up to 3 levels · Show in planner

You emit a healing aura that heals you and all injured allies within not known yet meters.

The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.

Each level: 5 meters range per level

The range at each level isn't known yet. It grows by 5 meters with each level.

Linked to: Shroud Mitigation, Intelligence, Spirit

Gear that raises it

Healer

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Health gain from healing spells and Water Aura is increased by 15% / 30% / 45%.

Each level: 15% Healing per level

Linked to: Blink, Bone to Ash, Intelligence, Spirit

Gear that raises it

Necromancer

Passive Skill · 1 point per level, up to 3 levels · Show in planner

When killing an enemy with a Magic weapon, you have a 5% / 10% / 15% chance to summon a friendly Skull Companion.

Each level: 5% chance per level

Linked to: Advanced Necromancy, Bone to Ash

Gear that raises it

Advanced Necromancy

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Increases the maximum amount of summoned Hollow allies from spells by 1 / 2 / 3.

Each level: 1 Hollow ally per level

Linked to: Necromancer

Shroud Mitigation

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Dealing damage with a Magic weapon has a 10% / 20% / 30% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters.

Time in the Shroud
Should this time run out, the Shroud will consume you.

Each level: 10% chance per level

Linked to: Water Aura, Shroud Resistance

Gear that raises it

Battlemage Mage · 13 skills

Unity

Active Skill · 1 point per level, up to 3 levels · Show in planner

Damaging enemies with Wands has a 10% / 20% / 30% chance to restore 2% / 4% / 6% of your maximum Mana.

Each level: 10% chance and 2% of maximum Mana per level

Linked to: Wand Evasion Attack, Wand Specialization, Arcane Deflection, Intelligence

Gear that raises it

Wand Evasion Attack

Active Skill · 4 points · Show in planner

When equipped with a Wand, you can perform a Wand Evasion Attack by pressing key while evading.
It fires a magical disc that pierces enemies and deals 50% additional weapon damage.

Cost: 50 Mana

Linked to: Unity, Life Burst, Sting

Wand Specialization

Active Skill · 3 points · Show in planner

Unlocks Special Abilities of Wands.
Press key to unleash a powerful Special Ability after generating enough Focus.

Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Linked to: Unity, Arcane Proliferation, Wand Mastery

Eternal Spark

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Dealing damage with Wand projectiles has a 15% / 30% / 45% chance to restore 1 durability to that weapon.

Each level: 15% chance per level

Linked to: Blink, Evasion Attack, Arcane Deflection, Intelligence

Gear that raises it

Arcane Deflection

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Successfully parrying an enemy's attack restores 10 / 20 / 30 Mana.

Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.

Each level: 10 Mana per level

Linked to: Unity, Eternal Spark

Gear that raises it

Wand Mastery

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Wand damage is increased by 5% / 10% / 15%.

Each level: 5% damage per level

Linked to: Aerial Wand Attack, Wand Specialization, Arcane Proliferation

Gear that raises it

Guardian Warrior · 12 skills

Evasion Attack

Active Skill · 4 points · Show in planner

When equipped with a Melee weapon, you can perform an Evasion Attack by pressing key while evading.
You will dash towards the enemy and deal 50% additional weapon damage.

Cost: 25 Stamina

Block Breaker
This special attack fills a blocking enemy's Stun Bar twice as much when hit.

Linked to: Eternal Spark, Heavy Plates

Martyr

Active Skill · 3 points · Show in planner

When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health.

They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.

Linked to: Earth Aura, Constitution

Heavy Plates

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Physical Armor points from equipped items are increased by 4% / 8% / 12%.

Each level: 4% increased Physical Armor per level

Linked to: Evasion Attack, Purification, Shiny Plates, Veteran, Constitution

Gear that raises it

Purification

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores 3 / 6 / 9 seconds of Time in the Shroud.

Time in the Shroud
Should this time run out, the Shroud will consume you.

Each level: 3 seconds per level

Linked to: Heavy Plates, Constitution

Gear that raises it

Tower

Passive Skill · 3 points · Show in planner

While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.

Linked to: Soul Leech, Constitution

Warden

Passive Skill · 3 points · Show in planner

While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.

Linked to: Absorb, Constitution

Warrior Warrior · 7 skills

One-Handed Specialization

Active Skill · 3 points · Show in planner

Unlocks Special Abilities of One-Handed Melee weapons.
Press key to unleash a powerful Special Ability after generating enough Focus.

Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Linked to: Battle Heal

Shockwave

Active Skill · 3 points · Show in planner

Trigger a Shockwave when you parry an attack or overpower an enemy.

The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute.

Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.

Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.

Linked to: Breach, Constitution, Strength

Warrior's Path

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Damage with One-Handed Axes, Clubs and Swords is increased by 5% / 10% / 15%.

Each level: 5% damage per level

Linked to: Heavy Handed, Veteran, Constitution, Strength

Gear that raises it

Veteran

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Critical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 2% / 4% / 6%.

Each level: 2% Critical Strike chance per level

Linked to: Heavy Plates, Warrior's Path

Gear that raises it

Slasher

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Melee Cutting damage is increased by 10% / 20% / 30%.

Each level: 10% damage per level

Linked to: Constitution, Strength

Gear that raises it

Barbarian Warrior · 12 skills

Two-Handed Specialization

Active Skill · 3 points · Show in planner

Unlocks Special Abilities of Two-Handed Melee weapons.
Press key to unleash a powerful Special Ability after generating enough Focus.

Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Linked to: Strength

Bash

Active Skill · 2 points per level, up to 3 levels · Show in planner

Parrying enemy attacks bashes them for 10 / 20 / 30 Blunt damage. Bash damage is increased by your Strength attribute.

Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.

Each level: 10 Blunt damage per level

Linked to: Breach, Constitution, Strength

Gear that raises it

Barbarian's Path

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Damage with Two-Handed Axes, Clubs and Hammers is increased by 5% / 10% / 15%.

Each level: 5% damage per level

Linked to: Heavy Handed, Steadfast, Constitution, Strength

Gear that raises it

Heavy Handed

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Filling up enemy Stun Bars is increased by 10% / 20% / 30% when attacking blocking enemies with Melee weapons.

Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.

Each level: 10% effect per level

Linked to: Barbarian's Path, Warrior's Path

Gear that raises it

Brute

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Melee Blunt damage is increased by 10% / 20% / 30%.

Each level: 10% damage per level

Linked to: Relentless, Barbarian, Constitution, Strength

Gear that raises it

Blood Rage

Passive Skill · 2 points per level, up to 3 levels · Show in planner

When an enemy within 5 / 10 / 15 meters is killed by a Melee weapon, you fall into Blood Rage.

Blood Rage
Increases Melee weapon damage by 15% for 10 seconds.

Each level: 5 meters range per level

Linked to: Whirlwind Crescendo, Relentless, Barbarian

Gear that raises it

Breach

Passive Skill · 3 points · Show in planner

Overpowered enemies receive 100% increased Melee physical damage for 3 seconds.

Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.

Linked to: Bash, Shockwave

Athlete Warrior · 11 skills

Crash Down Attack

Active Skill · 3 points · Show in planner

When equipped with a Melee weapon, you can perform a special attack by holding key during a jump.

Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina depending on weapon type used.

Cost: 35 - 60 Stamina

Block Breaker
This special attack fills a blocking enemy's Stun Bar twice as much when hit..

Linked to: Crash Down: Force, Constitution, Strength

Upwards Slash Attack

Active Skill · 3 points · Show in planner

When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump.

Use this skill to rapidly close the distance on flying enemies.

Cost: 25 Stamina

Linked to: Splash Dash, Constitution

Athlete

Active Skill · 1 point per level, up to 3 levels · Show in planner

Increases your maximum Health by 3 / 6 / 9 times your Strength attribute.

Each level: 3 times per level

Linked to: Vigorous Deflection, Constitution

Gear that raises it

Wet Dog

Passive Skill · 3 points · Show in planner

Weakens the effect of the Wet and Soaked debuffs.

Stamina and Stamina Regeneration is reduced by 20% instead of 30%.

Wet
Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.

Soaked
Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.
Soaked can be applied to enemies.
Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

Linked to: Finesse, Soaked Dog, Steadfast, Constitution, Strength

Soaked Dog

Passive Skill · 3 points · Show in planner

Weakens the effect of the Wet and Soaked debuffs.

Stamina and Stamina Regeneration is reduced by 10% instead of 20%.

Wet
Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.

Soaked
Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.
Soaked can be applied to enemies.
Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

Linked to: Wet Dog

Vigorous Deflection

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Successfully parrying an enemy's attack restores 15 / 30 / 45 Stamina.

Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.

Each level: 15 Stamina per level

Linked to: Athlete, Blood Warrior, Strength

Gear that raises it

Crash Down: Force

Passive Skill · 3 points · Show in planner

When attacking from a double jump, Crash Down deals 20% more weapon damage.

Linked to: Crash Down Attack