Intelligence
Increases your Intelligence attribute by 1.
Increases Magic damage by 5% per Attribute Point.
Found in: Healer, Trickster, Battlemage, Wizard
231 nodes in one tree · 43 active skills · 123 passive skills · 59 attribute increases · 6 attribute skills
You get 2 skill points each time you level up, up to level 50. Felling a Shroud Root gives skill points too: the roots at the bottom of the Elixir Wells and the hidden Shroud Roots that Ancient Obelisks point you to. Each root pays out once per character, even after it grows back.
Everyone shares one round tree. In the middle is a ring of 12 Sparks, the starting points. They cost nothing, and anything linked to the ring can be taken straight away. After that, a skill can be taken once a line links it to a skill you already have, so you work your way outward along the lines.
The tree is split in three: Warrior (red), Ranger (green) and Mage (blue). Each third has four labelled parts:
The skills inside the ring (the Center) belong to no class. Nothing stops you from mixing classes: any skill you can reach is yours to take.
A node costs 1 to 5 skill points. Skills with levels cost the same again for each level, up to level 3, and the bonus grows with each level. Taking every node in the tree would cost 675 skill points.
Some gear has perks that raise the level of a skill. Each skill below lists that gear.
A skill you took can be refunded for its points, but not one that others depend on: you have to refund the skills further out first. Reskill resets the whole tree at once and gives back every point.
These attribute increases repeat all over the tree. Each one you take adds 1 to that attribute.
Increases your Intelligence attribute by 1.
Increases Magic damage by 5% per Attribute Point.
Found in: Healer, Trickster, Battlemage, Wizard
Increases your Spirit attribute by 1.
Increases Mana by 20 per Attribute Point.
Increases your Endurance attribute by 1.
Increases Stamina by 10 per Attribute Point.
Found in: Assassin, Beastmaster, Survivor
Found in: Ranger, Assassin, Beastmaster, Survivor
Increases your Strength attribute by 1.
Increases Melee damage by 5% per Attribute Point.
Increases your Constitution attribute by 1.
Increases Health by 50 per Attribute Point.
Allows you to revive yourself at the Flame Altar.
Turn into a spark inside the base to move freely through the air in first person while building. To toggle this mode, hold key.
Linked to: Double Jump, Felling Axe Specialization, Pickaxe Specialization, Inner Fires, Miner
Use your Grappling Hook to pull flying enemies towards you during combat.
The cost of this skill scales with enemy level. The higher the enemy level, the more it costs.
Base Cost: 30 Stamina
Linked to: Giant Slayer Hook, Opportunity
Unlocks Special Abilities of Felling Axes.
Press key to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Linked to: Airborne Architect, Lumberjack
Unlocks Special Abilities of Pickaxes.
Press key to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Linked to: Airborne Architect, Mason
Allows jumping a second time while airborne.
Cost: 10 Stamina
Linked to: the ring, Airborne Architect
Use your Grappling Hook to pull yourself towards large enemies during combat.
The cost of this skill scales with enemy level. The higher the enemy level, the more it costs.
Base Cost: 30 Stamina
Linked to: the ring, Grounding Hook
Perform a Merciless Attack by pressing key to deal 500% damage to an overpowered enemy.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
Linked to: the ring, Power Parry, Snap
Mining resources has a 10% chance to grant one additional resource.
Linked to: Airborne Architect, Prospector, Quality Gear
Time in the Shroud is increased by 1 minute / 2 minutes / 3 minutes, allowing you to explore for longer.
Time in the Shroud
Should this time run out, the Shroud will consume you.
Linked to: Airborne Architect, Well Rested
Triggering a Merciless Attack restores 20% Mana.
Linked to: Merciless Attack, Opportunity
Increases your Fishing Endurance by 5 / 10 / 15.
Allows for extended battles with hooked fish.
Linked to: the ring
Time to revive an ally is reduced by 1 / 2 / 3 seconds.
Default revive time is 6 seconds.
Linked to: the ring
Your Parry Power is increased by 10% / 20% / 30%.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
Linked to: the ring, Merciless Attack, Opportunity
Tools deal 10% / 20% / 30% increased damage against wood.
This includes trees and wooden terrain.
Linked to: the ring, Felling Axe Specialization, Quality Gear
Tools deal 10% / 20% / 30% increased damage against stone.
This includes stone terrain and gemstone veins.
Linked to: the ring, Pickaxe Specialization, Prospector
The base duration for the Rested buff is increased by 2 / 4 / 6 minutes.
Rested
The Rested buff increases your Stamina Maximum and Regeneration significantly.
It requires shelter, sitting or sleeping, as well as warmth from a heat source.
The buff can be refreshed anywhere.
Surrounding comfort items further increase its duration.
Linked to: the ring, Inner Fires
Tools deal 10% / 20% / 30% increased damage against metal.
This includes metal ore veins.
Linked to: Mason, Miner, Quality Gear
Increases the damage multiplier of Merciless Attacks by 40% / 80% / 120%.
Linked to: Grounding Hook, Power Parry, Snap
Tools have a 20% chance to restore 1 durability on hit.
Linked to: Lumberjack, Miner, Prospector
When equipped with a Melee weapon, you can perform a Kick by attacking while blocking.
Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar.
Stun Bar increase scales with Dexterity.
Stun time depends on the enemy's size.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
You gain one additional Food slot.
Linked to: Last Meal, Sweet Tooth, Dexterity, Endurance
Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked.
Use it to roll around your enemies, making it easier to flank them or deliver backstabs.
Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill.
Cost: 20 Stamina
Linked to: Splash Dash, Dexterity, Endurance
Sprint Speed is increased by 5% / 10% / 15% and Stamina cost while sprinting is decreased by 5% / 10% / 15%.
Linked to: Kick, Arachnoid, Finesse, Survival Instinct, Wanderlust, Endurance
Stamina cost while climbing is reduced by 20% / 40% / 60%.
Linked to: Runner
Stamina cost for sprinting on dirt roads is reduced from 90% to 80%.
Stamina cost for sprinting on stone roads is reduced from 75% to 50%.
Linked to: Runner
Base Stamina Regeneration is increased by 10% / 20% / 30%.
Linked to: Dexterity
Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource.
Health and Mana Potions restore 20% more resources.
Defeating an enemy with a Bow has a 12% / 24% / 36% chance to spawn a Stamina Orb.
Gathering an Orb restores 10% of the respective resource.
Linked to: Dexterity, Endurance
Stamina Regeneration of sweets is increased by 50%.
Linked to: Dessert Stomach
Your Food buffs persist through death, but they last half as long.
Linked to: Dessert Stomach
Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime.
Cost: 10 Stamina per second
Linked to: Eagle's Bane, Skill Shot
Gain a 25% chance to avoid being poisoned.
Linked to: Eagle Eye, Snake Eater, Survival Instinct, Endurance
Increases your Poison Resistance by 4% / 8% / 12%, which reduces the amount of Poison damage received.
Poison damage bypasses armor and can only be mitigated by Poison Resistance.
Linked to: Mithridatist, Endurance
Defeating a Shroud infested enemy with a Bow or Dagger restores 3 / 6 / 9 seconds of Time in the Shroud.
Time in the Shroud
Should this time run out, the Shroud will consume you.
Linked to: Mithridatist, Runner
After defeating a Fell enemy with a Skillshot, your group gains an additional 5 Experience Points.
Skillshot
Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.
Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.
It can be further increased by the Skillshot damage attribute.
Linked to: Endurance
Damage against Wildlife is increased by 5% / 10% / 15%.
Linked to: Endurance
Damage against Vukah is increased by 5% / 10% / 15%.
Linked to: Endurance
Wild Animals within 50 meters will no longer attack you unless provoked.
Does not affect animals corrupted by the Shroud.
Linked to: Beast Master, Dexterity, Endurance
Vukah within 50 meters will no longer attack you unless provoked.
Linked to: Vukah Culture, Dexterity, Endurance
When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy.
Linked to: Calm Spirit
When you are targeted by an attack, Vukah within 50 meters will attack the enemy.
Linked to: Vukah Language
Gain one point of Endurance for every two levels of the Flame.
Linked to: Dexterity
Greatly increases the zoom while aiming with Bows.
To aim, hold down the key while a Bow is selected in the Action bar.
(Alternatively, hold key to aim your equipped Bow.)
Linked to: Marksman, Mithridatist
Unlocks Special Abilities of Bows.
Press key to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Linked to: Puncture, Ranger, Skill Shot, Vitality Surge
Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly.
Regular Arrows fired this way will subtract from your ammunition.
Flurry of Arrows does not trigger on Special Arrows.
Linked to: Multi Shot Spread, Ranger
Damage with Bows is increased by 5% / 10% / 15%.
Linked to: Eagle Eye, Barrage, Counter Battery, Silent Stride, Sniper, Dexterity
Increases your movement speed while sneaking by 20% / 40% / 60%.
Linked to: Sneak Attack, Airborne, Marksman
Dealing damage with Bows has a 15% / 30% / 45% chance to restore 1 durability to that weapon.
Linked to: Marksman
Critical Strike chance with Bows is increased by 2% / 4% / 6%.
Linked to: Marksman, Vitality Surge
Damage against ranged enemies is increased by 8% / 16% / 24%.
Linked to: Marksman, Skill Shot
Ranged Piercing damage is increased by 10% / 20% / 30%.
Linked to: Bow Specialization
Skillshot damage is increased by 20% / 40% / 60%.
Skillshot
Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.
Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.
It can be further increased by the Skillshot damage attribute.
Linked to: Bee Sting, Bow Specialization, Counter Battery
Linked to: Bow Specialization, Fatal Precision, Sniper
Critical Strike chance is increased by 1% / 2% / 3%.
Critical Strike damage is increased by 5% / 10% / 15%.
Linked to: Blessed Arrows, Slice And Dice, Vitality Surge
Critical Strikes with Bows restore 8 / 16 / 24 Mana.
Linked to: Fatal Precision, Ranger
Damage against flying enemies is increased by 10% / 20% / 30%.
Increases your Dexterity and Endurance attributes by 1 / 2 / 3.
Base Stamina Regeneration is increased by 5 / 10 / 15.
Linked to: Bow Specialization, Multi Shot, Blessed Arrows, Eagle's Bane, Dexterity
Every enemy hit with an Explosive Arrow has a 40% chance to trigger a secondary explosion for 50% damage in a small radius.
Linked to: Shrapnel Blast
Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill.
Special Arrows fired this way will subtract from your ammunition.
Linked to: Multi Shot Spread
Every target hit with an Explosive Arrow, increases its damage by 10%.
Linked to: Echoing Explosives, Dexterity
Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill.
This additional Regular Arrow does not subtract from your ammunition.
Linked to: Multi Shot, Multi Shot Trigger
Jumping with key while gliding lifts you upwards. Can be used once per flight.
Charge
As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base.
Cost: 100 Mana
Linked to: Airborne, Mana Currents
Perform a Sneak Attack by sneaking up to an unaware enemy and pressing key.
Sneak Attack deals +900% increased damage.
Linked to: Backstab Mastery, Cutthroat, Silent Stride, Endurance
Unlocks Special Abilities of Daggers.
Press key to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Linked to: Quick Reflex Block, Dexterity
Increases your maximum Health by 3 / 6 / 9 times your Dexterity attribute.
Linked to: Dexterity, Endurance
Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds.
Cost: 8 Mana per stunned enemy
Linked to: Vile Concoction, Endurance, Spirit
Gliders consume 12% / 24% / 36% less Stamina.
Linked to: Updraft, Silent Stride, Dexterity, Endurance
Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally.
Linked to: Dagger Specialization, Endurance
Sneak Attack Damage is increased by 100% / 200% / 300%.
Linked to: Sneak Attack
Backstab damage is increased by 20% / 40% / 60%.
Linked to: Sneak Attack, Dexterity
After a Critical Strike with a Dagger, the base damage of your next Bow attack within 10 seconds is increased by 50%.
Linked to: Fatal Precision, Endurance
Increases the damage dealt with the Venomous Blades Dagger perk by 100%.
Linked to: Venomous Blades
Damage with Daggers is increased by 5% / 10% / 15%.
Linked to: Expose Weakness
Throwable damage is increased by 12% / 24% / 36%.
Linked to: Shell Shock
Melee Piercing damage is increased by 10% / 20% / 30%.
Linked to: Endurance
Increases the chance to poison enemies to 30% when using Daggers with the Venomous Blades perk.
Linked to: Venom Mastery, Endurance, Graceful Stride
Critical Strikes with Daggers break the armor of enemies, applying a debuff which lets them take 25% increased physical damage for 5 seconds.
Linked to: Dagger Mastery, Endurance, Graceful Stride
Gain one point of Dexterity for every two levels of the Flame.
Linked to: Expose Weakness, Venomous Blades
A magic-powered punch that pushes back and stuns enemies.
Replaces your unarmed attacks as long as you have the necessary Mana available.
Cost: 30 Mana
Linked to: Sleight of Hand, Intelligence, Spirit
Base Mana Regeneration is increased by 5 / 10 / 15.
Linked to: Updraft, Counterstrike, Spirit
After receiving damage, there is a 8% / 16% / 24% chance to reflect 20% / 40% / 60% of the damage back to the attacker as Fire damage.
This magical attack can trigger other skills.
Linked to: Mage Apprentice, Mana Currents
Unarmed damage is increased by 30% / 60% / 90%.
Linked to: Begone!
After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%.
Linked to: Intelligence, Spirit
Charge Time of spells is reduced by 10% / 20% / 30%.
Linked to: Spirit
Staff damage is increased by 5% / 10% / 15%.
Linked to: Blood Magic, Bloodletting, Terror, Arcane Concentration, Intelligence, Spirit
Critical Strikes with spells have a 20% / 40% / 60% chance to spawn two Health, Mana, and/or Stamina Orbs.
Gathering an Orb restores 10% of the respective resource.
Linked to: Blood Magic, Spellslinger, Terror
When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored.
This effect stops at 1 Health.
Cooldown: 2 minutes
Linked to: Bloodletting, Spellslinger, Spirit
Critical Strikes with spells have a 20% / 40% / 60% chance to stun the target for 2 seconds.
Linked to: Bloodletting, Spellslinger, Intelligence
Gain one point of Spirit for every two levels of the Flame.
Linked to: Spellslinger
All Fell enemies within not known yet meters take 1 / 2 / 3 Fire damage per Intelligence per second.
The range at each level isn't known yet. It grows by 2 meters with each level.
Linked to: Fire Resistance, Wizard, Spirit
Damage with Wands and Staves increased by 5% / 10% / 15%.
Linked to: Bone to Ash, Counterstrike, Intelligence, Spirit
Damage against Hollow is increased by 5% / 10% / 15%.
Linked to: Dark Arts, Healer, Mage Apprentice, Necromancer
All Shroud damage is increased by 10% / 20% / 30%.
Linked to: Bone to Ash
All Fire damage is increased by 10% / 20% / 30%.
Linked to: Totem Mastery, Intelligence, Spirit
All Ice damage is increased by 10% / 20% / 30%.
Linked to: Frost, Ice Resistance, Totem Mastery, Intelligence
Increases the maximum amount of summoned totems by 1 / 2 / 3.
Increases your Fire Resistance by 5% / 10% / 15%, which reduces the amount of Fire damage received.
Linked to: Radiant Aura, Spirit
Increases your Ice Resistance by 5% / 10% / 15%, which reduces the amount of Ice damage received.
When receiving Melee damage, the attacker will be slowed down for 0 seconds / 0 seconds / 0 seconds.
Linked to: Ice Resistance, Iceman, Wizard
Critical Strike chance with Wands and Staves is increased by 2% / 4% / 6%.
Linked to: Radiant Aura, Frost, Intelligence, Spirit
Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target.
Linked to: Chain Hit
Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence.
The initial target can be hit twice instead of chaining to another one.
Linked to: Mass Destruction, Intelligence
All Shock damage is increased by 10% / 20% / 30%.
Linked to: Shock Resistance, Spirit
Increases your Shock Resistance by 5% / 10% / 15%, which reduces the amount of Shock damage received.
Linked to: Thunder
You emit a healing aura that heals you and all injured allies within not known yet meters.
The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.
The range at each level isn't known yet. It grows by 5 meters with each level.
Linked to: Shroud Mitigation, Intelligence, Spirit
Increases your maximum Health by 3 / 6 / 9 times your Intelligence attribute.
Linked to: Healing Revive, Spirit
Health gain from healing spells and Water Aura is increased by 15% / 30% / 45%.
Linked to: Blink, Bone to Ash, Intelligence, Spirit
When killing an enemy with a Magic weapon, you have a 5% / 10% / 15% chance to summon a friendly Skull Companion.
Linked to: Advanced Necromancy, Bone to Ash
You can blink while being stunned. This will break the stunned state.
Linked to: Blink
Increases the maximum amount of summoned Hollow allies from spells by 1 / 2 / 3.
Linked to: Necromancer
Dealing damage with a Magic weapon has a 10% / 20% / 30% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters.
Time in the Shroud
Should this time run out, the Shroud will consume you.
Linked to: Water Aura, Shroud Resistance
Revive players with 8% / 16% / 24% increased Health.
Default Health of revived players is 10%.
Linked to: Life Essences, Intelligence
Increases Water Aura healing to 2 Health per 2 points of Intelligence.
Linked to: Intelligence
Increases your Shroud Resistance by 5% / 10% / 15%, which reduces the amount of Shroud damage received.
Linked to: Shared Misery, Shroud Mitigation
Healing spells can perform Critical Strikes that scale with your Critical Strike damage.
Linked to: Righteous Fire, Intelligence, Spirit
When you receive Shroud damage, all players within 5 / 10 / 15 meters receive 15% increased Shroud Resistance for 30 seconds.
Linked to: Shroud Resistance, Intelligence
Healing any target with a spell triggers a burst of fire that deals 20% / 40% / 60% of the heal amount as Fire damage to nearby Fell enemies.
Linked to: Divine Surge, Spirit
Replaces the Dodge Roll ability with a short-range teleport.
Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill.
Cost: 20 Stamina
Linked to: Blink Attack, Emergency Blink, Eternal Spark, Healer
Damaging enemies with Wands has a 10% / 20% / 30% chance to restore 2% / 4% / 6% of your maximum Mana.
Linked to: Wand Evasion Attack, Wand Specialization, Arcane Deflection, Intelligence
When equipped with a Wand, you can perform a Wand Evasion Attack by pressing key while evading.
It fires a magical disc that pierces enemies and deals 50% additional weapon damage.
Cost: 50 Mana
Linked to: Unity, Life Burst, Sting
Unlocks Special Abilities of Wands.
Press key to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Linked to: Unity, Arcane Proliferation, Wand Mastery
When equipped with a Wand, you can perform a special attack by holding key during a jump.
It fires a magical projectile that deals 50% additional weapon damage in a small blast radius.
Cost: 25 Mana
Linked to: Arcane Proliferation, Life Burst, Sting, Wand Mastery, Exalted
Dealing damage with Wand projectiles has a 15% / 30% / 45% chance to restore 1 durability to that weapon.
Linked to: Blink, Evasion Attack, Arcane Deflection, Intelligence
Successfully parrying an enemy's attack restores 10 / 20 / 30 Mana.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
Linked to: Unity, Eternal Spark
Blinking into an enemy triggers an explosion which deals Fire damage in a small radius.
Damage and Mana cost scale with the Intelligence attribute.
Linked to: Blink
Wand damage is increased by 5% / 10% / 15%.
Linked to: Aerial Wand Attack, Wand Specialization, Arcane Proliferation
Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target.
Linked to: Aerial Wand Attack, Wand Evasion Attack, Absorb, Sting
Repeated Wand damage is increased by 20%.
Linked to: Aerial Wand Attack, Wand Evasion Attack, Life Burst
Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.
Linked to: Aerial Wand Attack, Wand Specialization, Wand Mastery
Gain one point of Intelligence for every two levels of the Flame.
Linked to: Aerial Wand Attack, Intelligence
When equipped with a Melee weapon, you can perform an Evasion Attack by pressing key while evading.
You will dash towards the enemy and deal 50% additional weapon damage.
Cost: 25 Stamina
Block Breaker
This special attack fills a blocking enemy's Stun Bar twice as much when hit.
Linked to: Eternal Spark, Heavy Plates
When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health.
They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.
Linked to: Earth Aura, Constitution
Increase the attention you draw from enemies by not known yet.
How much more attention you draw isn't known yet.
Linked to: Earth Aura, Strength
You emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 4 / 8 / 12 meters.
Linked to: Martyr, Nemesis, Thick Skin
Physical Armor points from equipped items are increased by 4% / 8% / 12%.
Linked to: Evasion Attack, Purification, Shiny Plates, Veteran, Constitution
Magical Armor points from equipped items are increased by 4% / 8% / 12%.
Linked to: Heavy Plates, Constitution
Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores 3 / 6 / 9 seconds of Time in the Shroud.
Time in the Shroud
Should this time run out, the Shroud will consume you.
Linked to: Heavy Plates, Constitution
While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.
Linked to: Soul Leech, Constitution
While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.
Linked to: Absorb, Constitution
When killing an enemy with a Melee weapon, all players within 5 / 10 / 15 meters of the target restore 15 / 30 / 45 Mana.
Linked to: Tower, Constitution, Strength
When you receive Magic damage, you have a 4% / 8% / 12% chance to restore 1 Mana per Health point lost.
Linked to: Life Burst, Warden, Constitution
Gain one point of Constitution for every two levels of the Flame.
Linked to: Earth Aura, Constitution, Strength
Unlocks Special Abilities of One-Handed Melee weapons.
Press key to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Linked to: Battle Heal
Increases the attack speed of all One-Handed Melee weapons by 15%.
Linked to: Constitution, Strength
Trigger a Shockwave when you parry an attack or overpower an enemy.
The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
Linked to: Breach, Constitution, Strength
Damage with One-Handed Axes, Clubs and Swords is increased by 5% / 10% / 15%.
Linked to: Heavy Handed, Veteran, Constitution, Strength
Critical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 2% / 4% / 6%.
Linked to: Heavy Plates, Warrior's Path
Melee Cutting damage is increased by 10% / 20% / 30%.
Linked to: Constitution, Strength
Critical Strikes with Melee weapons heal you for 1% / 2% / 3% of your maximum Health.
Linked to: One-Handed Specialization, Constitution, Strength
Unlocks Special Abilities of Two-Handed Melee weapons.
Press key to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Linked to: Strength
Parrying enemy attacks bashes them for 10 / 20 / 30 Blunt damage. Bash damage is increased by your Strength attribute.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
Linked to: Breach, Constitution, Strength
Increases the attack speed of all Two-Handed Melee weapons by 10%.
Linked to: Whirlwind Crescendo, Barbarian
When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain.
Cost: 75 Stamina
Linked to: Heavy Hitter, Blood Rage, Titan Edge, Strength
Damage with Two-Handed Axes, Clubs and Hammers is increased by 5% / 10% / 15%.
Linked to: Heavy Handed, Steadfast, Constitution, Strength
Filling up enemy Stun Bars is increased by 10% / 20% / 30% when attacking blocking enemies with Melee weapons.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
Linked to: Barbarian's Path, Warrior's Path
Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit.
Linked to: Blood Rage, Brute, Titan Edge
Damage with Two-Handed Greatswords is increased by 5% / 10% / 15%.
Linked to: Whirlwind Crescendo, Relentless, Strength
Melee Blunt damage is increased by 10% / 20% / 30%.
Linked to: Relentless, Barbarian, Constitution, Strength
When an enemy within 5 / 10 / 15 meters is killed by a Melee weapon, you fall into Blood Rage.
Blood Rage
Increases Melee weapon damage by 15% for 10 seconds.
Linked to: Whirlwind Crescendo, Relentless, Barbarian
Overpowered enemies receive 100% increased Melee physical damage for 3 seconds.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
Gain one point of Strength for every two levels of the Flame.
Linked to: Heavy Hitter, Blood Rage, Brute, Constitution, Strength
When equipped with a Melee weapon, you can perform a special attack by holding key during a jump.
Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina depending on weapon type used.
Cost: 35 - 60 Stamina
Block Breaker
This special attack fills a blocking enemy's Stun Bar twice as much when hit..
Linked to: Crash Down: Force, Constitution, Strength
When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump.
Use this skill to rapidly close the distance on flying enemies.
Cost: 25 Stamina
Linked to: Splash Dash, Constitution
Increases your maximum Health by 3 / 6 / 9 times your Strength attribute.
Linked to: Vigorous Deflection, Constitution
Allows you to perform an evasive dash while swimming or diving.
Cost: 40 Stamina
Linked to: Strategic Maneuver, Upwards Slash Attack, Blood Warrior
Weakens the effect of the Wet and Soaked debuffs.
Stamina and Stamina Regeneration is reduced by 20% instead of 30%.
Wet
Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.
Soaked
Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.
Soaked can be applied to enemies.
Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.
Linked to: Finesse, Soaked Dog, Steadfast, Constitution, Strength
Dealing damage with One-Handed Swords, One-Handed Axes, One-Handed Clubs or Daggers has a 15% / 30% / 45% chance to restore 1 durability to that weapon.
Linked to: Runner, Wet Dog, Constitution
Defeating an enemy with a Melee weapon restores 1 / 2 / 3 durability to that weapon.
Linked to: Barbarian's Path, Wet Dog, Strength
Weakens the effect of the Wet and Soaked debuffs.
Stamina and Stamina Regeneration is reduced by 10% instead of 20%.
Wet
Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.
Soaked
Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.
Soaked can be applied to enemies.
Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.
Linked to: Wet Dog
Successfully parrying an enemy's attack restores 15 / 30 / 45 Stamina.
Parry
You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar.
Wait to see a flash on the enemy or projectile to perform a parry.
Linked to: Athlete, Blood Warrior, Strength
When attacking from a double jump, Crash Down deals 20% more weapon damage.
Linked to: Crash Down Attack
Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb.
Gathering an Orb restores 10% of the respective resource.
Linked to: Splash Dash, Vigorous Deflection