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Trickster

Mage part of the tree · 11 skills

Trickster is the Mage part about Mana and spell tricks. Quick Charge shortens the charge time of spells, Mana Currents and Blood Magic keep Mana flowing, and Terror and Bloodletting add stuns and orbs to spell critical strikes. It also has Begone! and Sleight of Hand for unarmed fighting, Spellslinger for staffs, and Arcane Concentration, which raises your Spirit as the Flame grows. Choose it if you cast a lot and keep running out of Mana.

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Begone!

Active Skill · 3 points · Show in planner

A magic-powered punch that pushes back and stuns enemies.

Replaces your unarmed attacks as long as you have the necessary Mana available.

Cost: 30 Mana

Begone! connects to Sleight of Hand, Intelligence and Spirit.

Mana Currents

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Base Mana Regeneration is increased by 5 / 10 / 15.

Each level: 5 Mana Regeneration per level

Mana Currents connects to Updraft, Counterstrike and Spirit.

Gear that raises it

Sleight of Hand

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Unarmed damage is increased by 30% / 60% / 90%.

Each level: 30% damage per level

Sleight of Hand connects to Begone!.

Gear that raises it

Blast and Cast

Passive Skill · 3 points · Show in planner

After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%.

Blast and Cast connects to Intelligence and Spirit.

Quick Charge

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Charge Time of spells is reduced by 10% / 20% / 30%.

Each level: 10% Charge Time per level

Quick Charge connects to Spirit.

Gear that raises it

Spellslinger

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Staff damage is increased by 5% / 10% / 15%.

Each level: 5% damage per level

Spellslinger connects to Blood Magic, Bloodletting, Terror, Arcane Concentration, Intelligence and Spirit.

Gear that raises it

Bloodletting

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Critical Strikes with spells have a 20% / 40% / 60% chance to spawn two Health, Mana, and/or Stamina Orbs.

Gathering an Orb restores 10% of the respective resource.

Each level: 20% chance per level

Bloodletting connects to Blood Magic, Spellslinger and Terror.

Gear that raises it

Blood Magic

Passive Skill · 4 points · Show in planner

When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored.

This effect stops at 1 Health.

Cooldown: 2 minutes

Blood Magic connects to Bloodletting, Spellslinger and Spirit.

Terror

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Critical Strikes with spells have a 20% / 40% / 60% chance to stun the target for 2 seconds.

Each level: 20% chance per level

Terror connects to Bloodletting, Spellslinger and Intelligence.

Gear that raises it

Arcane Concentration

Attribute Increase · 5 points · Show in planner

Gain one point of Spirit for every two levels of the Flame.

Arcane Concentration connects to Spellslinger.