Begone!
A magic-powered punch that pushes back and stuns enemies.
Replaces your unarmed attacks as long as you have the necessary Mana available.
Cost: 30 Mana
Begone! connects to Sleight of Hand, Intelligence and Spirit.
Mage part of the tree · 11 skills
Trickster is the Mage part about Mana and spell tricks. Quick Charge shortens the charge time of spells, Mana Currents and Blood Magic keep Mana flowing, and Terror and Bloodletting add stuns and orbs to spell critical strikes. It also has Begone! and Sleight of Hand for unarmed fighting, Spellslinger for staffs, and Arcane Concentration, which raises your Spirit as the Flame grows. Choose it if you cast a lot and keep running out of Mana.
A magic-powered punch that pushes back and stuns enemies.
Replaces your unarmed attacks as long as you have the necessary Mana available.
Cost: 30 Mana
Begone! connects to Sleight of Hand, Intelligence and Spirit.
Base Mana Regeneration is increased by 5 / 10 / 15.
Mana Currents connects to Updraft, Counterstrike and Spirit.
After receiving damage, there is a 8% / 16% / 24% chance to reflect 20% / 40% / 60% of the damage back to the attacker as Fire damage.
This magical attack can trigger other skills.
Counterstrike connects to Mage Apprentice and Mana Currents.
Unarmed damage is increased by 30% / 60% / 90%.
Sleight of Hand connects to Begone!.
After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%.
Blast and Cast connects to Intelligence and Spirit.
Charge Time of spells is reduced by 10% / 20% / 30%.
Quick Charge connects to Spirit.
Staff damage is increased by 5% / 10% / 15%.
Spellslinger connects to Blood Magic, Bloodletting, Terror, Arcane Concentration, Intelligence and Spirit.
Critical Strikes with spells have a 20% / 40% / 60% chance to spawn two Health, Mana, and/or Stamina Orbs.
Gathering an Orb restores 10% of the respective resource.
Bloodletting connects to Blood Magic, Spellslinger and Terror.
When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored.
This effect stops at 1 Health.
Cooldown: 2 minutes
Blood Magic connects to Bloodletting, Spellslinger and Spirit.
Critical Strikes with spells have a 20% / 40% / 60% chance to stun the target for 2 seconds.
Terror connects to Bloodletting, Spellslinger and Intelligence.
Gain one point of Spirit for every two levels of the Flame.
Arcane Concentration connects to Spellslinger.