Player › Skills › Healer Water Aura Active Skill · 1 point per level, up to 3 levels · Show in planner
You emit a healing aura that heals you and all injured allies within not known yet meters.
The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.
Each level: 5 meters range per level
The range at each level isn't known yet. It grows by 5 meters with each level.
Water Aura connects to Shroud Mitigation , Intelligence and Spirit .
Gear that raises it Life Essences Active Skill · 1 point per level, up to 3 levels · Show in planner
Increases your maximum Health by 3 / 6 / 9 times your Intelligence attribute.
Each level: 3 times per level
Life Essences connects to Healing Revive and Spirit .
Gear that raises it Health gain from healing spells and Water Aura is increased by 15% / 30% / 45% .
Each level: 15% Healing per level
Healer connects to Blink , Bone to Ash , Intelligence and Spirit .
Gear that raises it Necromancer Passive Skill · 1 point per level, up to 3 levels · Show in planner
When killing an enemy with a Magic weapon, you have a 5% / 10% / 15% chance to summon a friendly Skull Companion .
Each level: 5% chance per level
Necromancer connects to Advanced Necromancy and Bone to Ash .
Gear that raises it You can blink while being stunned. This will break the stunned state.
Emergency Blink connects to Blink .
Advanced Necromancy Passive Skill · 2 points per level, up to 3 levels · Show in planner
Increases the maximum amount of summoned Hollow allies from spells by 1 / 2 / 3 .
Each level: 1 Hollow ally per levelAdvanced Necromancy connects to Necromancer .
Shroud Mitigation Passive Skill · 1 point per level, up to 3 levels · Show in planner
Dealing damage with a Magic weapon has a 10% / 20% / 30% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters.
Time in the Shroud Should this time run out, the Shroud will consume you.
Each level: 10% chance per level
Shroud Mitigation connects to Water Aura and Shroud Resistance .
Gear that raises it Healing Revive Passive Skill · 1 point per level, up to 3 levels · Show in planner
Revive players with 8% / 16% / 24% increased Health.
Default Health of revived players is 10% .
Each level: 8% Health per level
Healing Revive connects to Life Essences and Intelligence .
Gear that raises it Increases Water Aura healing to 2 Health per 2 points of Intelligence.
Waters Of Life connects to Intelligence .
Shroud Resistance Passive Skill · 1 point per level, up to 3 levels · Show in planner
Increases your Shroud Resistance by 5% / 10% / 15% , which reduces the amount of Shroud damage received.
Each level: 5% Resistance per level
Shroud Resistance connects to Shared Misery and Shroud Mitigation .
Gear that raises it Healing spells can perform Critical Strikes that scale with your Critical Strike damage.
Divine Surge connects to Righteous Fire , Intelligence and Spirit .
Shared Misery Passive Skill · 2 points per level, up to 3 levels · Show in planner
When you receive Shroud damage, all players within 5 / 10 / 15 meters receive 15% increased Shroud Resistance for 30 seconds.
Each level: 5 meters range per level
Shared Misery connects to Shroud Resistance and Intelligence .
Gear that raises it Righteous Fire Passive Skill · 2 points per level, up to 3 levels · Show in planner
Healing any target with a spell triggers a burst of fire that deals 20% / 40% / 60% of the heal amount as Fire damage to nearby Fell enemies.
Each level: 20% Fire damage per level
Righteous Fire connects to Divine Surge and Spirit .
Gear that raises it