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Healer

Mage part of the tree · 13 skills

Healer is the Mage part for keeping a group alive. Water Aura heals you and nearby allies, Healer and Waters Of Life make that healing stronger, and Healing Revive brings fallen allies back with more Health. It adds summons through Necromancer and Advanced Necromancy, and helps the whole group in the Shroud with Shroud Mitigation and Shared Misery. Choose it if you play with friends and want to be the one who keeps them standing.

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Water Aura

Active Skill · 1 point per level, up to 3 levels · Show in planner

You emit a healing aura that heals you and all injured allies within not known yet meters.

The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.

Each level: 5 meters range per level

The range at each level isn't known yet. It grows by 5 meters with each level.

Water Aura connects to Shroud Mitigation, Intelligence and Spirit.

Gear that raises it

Healer

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Health gain from healing spells and Water Aura is increased by 15% / 30% / 45%.

Each level: 15% Healing per level

Healer connects to Blink, Bone to Ash, Intelligence and Spirit.

Gear that raises it

Necromancer

Passive Skill · 1 point per level, up to 3 levels · Show in planner

When killing an enemy with a Magic weapon, you have a 5% / 10% / 15% chance to summon a friendly Skull Companion.

Each level: 5% chance per level

Necromancer connects to Advanced Necromancy and Bone to Ash.

Gear that raises it

Advanced Necromancy

Passive Skill · 2 points per level, up to 3 levels · Show in planner

Increases the maximum amount of summoned Hollow allies from spells by 1 / 2 / 3.

Each level: 1 Hollow ally per level

Advanced Necromancy connects to Necromancer.

Shroud Mitigation

Passive Skill · 1 point per level, up to 3 levels · Show in planner

Dealing damage with a Magic weapon has a 10% / 20% / 30% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters.

Time in the Shroud
Should this time run out, the Shroud will consume you.

Each level: 10% chance per level

Shroud Mitigation connects to Water Aura and Shroud Resistance.

Gear that raises it